Gallery vault pro key free. Dec 19, 2018, 9:02:51 PM Channel: ThnxCya Game: Control Control on channel ThnxCya First video: ALL ARMY CONTROL SIMULATOR CODES & ARCHER UPDATE Roblox Army Control Simulator. Roblox-Farming-Simulator Wiki. Code Reward 1CCX 50 Cash 1K1CCXFOLLOW 100 Cash ASHDUBH. Army ControlSimulatoris a game made byZenith322. 1 Beginners area 1.1 Sword Shop 1.2 Armory Shop 1.3 Army Shop 1.4 Bag Shop 2 The Forest 3 The Desert 4 The Tundra 5 Enchanted Forest 6 The Depths 6.1 Codes 7 Mobs 7.1 Beginner Area 8 Forest Fist +0Strength (Free) Short Sword + 2-7 Strength(100.
Aug 6th, 2019
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Codes Roblox Army Control Simulator Wiki
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ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator
Made by roblox1geret
local MilGUI = Instance.new('ScreenGui')
local title = Instance.new('TextLabel')
local rlist = Instance.new('TextButton')
local moresoon = Instance.new('TextButton')
--Properties:
MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235)
Frame.BorderSizePixel = 5
Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0)
title.Parent = Frame
title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
title.BorderSizePixel = 5
title.Font = Enum.Font.GothamSemibold
title.TextColor3 = Color3.new(1, 1, 1)
title.TextSize = 25
title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863)
title.TextWrapped = true
tpguns.Name = 'tpguns'
tpguns.BackgroundColor3 = Color3.new(1, 1, 1)
tpguns.BorderColor3 = Color3.new(1, 0, 0)
tpguns.Position = UDim2.new(0, 0, 0.234728873, 0)
tpguns.Font = Enum.Font.Gotham
tpguns.TextColor3 = Color3.new(1, 1, 1)
tpguns.TextStrokeColor3 = Color3.new(1, 0, 0)
tpguns.TextWrapped = true
rlist.Name = 'rlist'
rlist.BackgroundColor3 = Color3.new(1, 1, 1)
rlist.BorderColor3 = Color3.new(1, 0, 0)
rlist.Position = UDim2.new(0, 0, 0.533034325, 0)
rlist.Font = Enum.Font.Gotham
rlist.TextColor3 = Color3.new(1, 1, 1)
rlist.TextStrokeColor3 = Color3.new(1, 0, 0)
rlist.TextWrapped = true
infjump.Name = 'infjump'
infjump.BackgroundColor3 = Color3.new(1, 1, 1)
infjump.BorderColor3 = Color3.new(1, 0, 0)
infjump.Position = UDim2.new(0, 0, 0.72717303, 0)
infjump.Font = Enum.Font.Gotham
infjump.TextColor3 = Color3.new(1, 1, 1)
infjump.TextStrokeColor3 = Color3.new(1, 0, 0)
infjump.TextWrapped = true
moresoon.Name = 'moresoon'
moresoon.BackgroundColor3 = Color3.new(1, 1, 1)
moresoon.BorderColor3 = Color3.new(1, 0, 0)
moresoon.Position = UDim2.new(0, 0, 0.889852583, 0)
moresoon.Font = Enum.Font.Gotham
moresoon.TextColor3 = Color3.new(0, 0, 0)
moresoon.TextStrokeColor3 = Color3.new(1, 0, 0)
moresoon.TextWrapped = true
openclose.Name = 'openclose'
openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294)
openclose.BorderSizePixel = 5
openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0)
openclose.Font = Enum.Font.SourceSans
openclose.TextColor3 = Color3.new(1, 1, 1)
openclose.TextSize = 14
openclose.TextStrokeTransparency = 0
-- Scripts:
local d = game.workspace:GetDescendants()
for index, descendant in pairs(d) do
if descendant.Parent.Name 'Model' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72))
end
if descendant.Name 'TrenchShotgun' then
descendant.Parent.PrimaryPart = descendant.Parent.Part
descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72))
end
end)
rlist.MouseButton1Click:Connect(function()
local list = game.Players.LocalPlayer.PlayerGui.playerList
if list.Enabled true then
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false
game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true
end)
infjump.MouseButton1Click:Connect(function()
local Player = game:GetService'Players'.LocalPlayer;
function Action(Object, Function) if Object ~= nil then Function(Object); end end
UIS.InputBegan:connect(function(UserInput)
if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then
Action(Player.Character.Humanoid, function(self)
if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then
Action(self.Parent.HumanoidRootPart, function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
end
end
end)
function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end
counter = 0
open = true
openclose.MouseButton1Click:Connect(function()
Frame.Visible = false
open = false
Frame.Visible = true
open = true
end)
while true do
tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1)
openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1)
end
Code Roblox Army Control Simulator Codes
ONLY FOR SOVIET UNION https://www.roblox.com/games/2988554876/AREA-51-Military-Simulator Sub to BiYte!! Made by roblox1geret -- Instances: local MilGUI = Instance.new('ScreenGui') local Frame = Instance.new('Frame') local title = Instance.new('TextLabel') local tpguns = Instance.new('TextButton') local rlist = Instance.new('TextButton') local infjump = Instance.new('TextButton') local moresoon = Instance.new('TextButton') local openclose = Instance.new('TextButton') --Properties: MilGUI.Name = 'MilGUI' MilGUI.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui') MilGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling MilGUI.ResetOnSpawn = false Frame.Parent = MilGUI Frame.BackgroundColor3 = Color3.new(0.188235, 0.188235, 0.188235) Frame.BorderColor3 = Color3.new(1, 0, 0) Frame.BorderSizePixel = 5 Frame.Position = UDim2.new(0.0645577759, 0, 0.428977281, 0) Frame.Size = UDim2.new(0, 200, 0, 209) title.Name = 'title' title.Parent = Frame title.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) title.BorderColor3 = Color3.new(1, 0, 0) title.BorderSizePixel = 5 title.Size = UDim2.new(0, 200, 0, 39) title.Font = Enum.Font.GothamSemibold title.Text = 'Military Simulator GUI' title.TextColor3 = Color3.new(1, 1, 1) title.TextScaled = true title.TextSize = 25 title.TextStrokeColor3 = Color3.new(1, 0, 0.0156863) title.TextStrokeTransparency = 0 title.TextWrapped = true tpguns.Name = 'tpguns' tpguns.Parent = Frame tpguns.BackgroundColor3 = Color3.new(1, 1, 1) tpguns.BackgroundTransparency = 1 tpguns.BorderColor3 = Color3.new(1, 0, 0) tpguns.BorderSizePixel = 0 tpguns.Position = UDim2.new(0, 0, 0.234728873, 0) tpguns.Size = UDim2.new(0, 200, 0, 50) tpguns.Font = Enum.Font.Gotham tpguns.Text = 'Teleport guns to Immigrant spawn' tpguns.TextColor3 = Color3.new(1, 1, 1) tpguns.TextSize = 25 tpguns.TextStrokeColor3 = Color3.new(1, 0, 0) tpguns.TextStrokeTransparency = 0 tpguns.TextWrapped = true rlist.Name = 'rlist' rlist.Parent = Frame rlist.BackgroundColor3 = Color3.new(1, 1, 1) rlist.BackgroundTransparency = 1 rlist.BorderColor3 = Color3.new(1, 0, 0) rlist.BorderSizePixel = 0 rlist.Position = UDim2.new(0, 0, 0.533034325, 0) rlist.Size = UDim2.new(0, 200, 0, 27) rlist.Font = Enum.Font.Gotham rlist.Text = 'Toggle player list' rlist.TextColor3 = Color3.new(1, 1, 1) rlist.TextSize = 25 rlist.TextStrokeColor3 = Color3.new(1, 0, 0) rlist.TextStrokeTransparency = 0 rlist.TextWrapped = true infjump.Name = 'infjump' infjump.Parent = Frame infjump.BackgroundColor3 = Color3.new(1, 1, 1) infjump.BackgroundTransparency = 1 infjump.BorderColor3 = Color3.new(1, 0, 0) infjump.BorderSizePixel = 0 infjump.Position = UDim2.new(0, 0, 0.72717303, 0) infjump.Size = UDim2.new(0, 200, 0, 27) infjump.Font = Enum.Font.Gotham infjump.Text = 'Infinite jump' infjump.TextColor3 = Color3.new(1, 1, 1) infjump.TextSize = 25 infjump.TextStrokeColor3 = Color3.new(1, 0, 0) infjump.TextStrokeTransparency = 0 infjump.TextWrapped = true moresoon.Name = 'moresoon' moresoon.Parent = Frame moresoon.BackgroundColor3 = Color3.new(1, 1, 1) moresoon.BackgroundTransparency = 1 moresoon.BorderColor3 = Color3.new(1, 0, 0) moresoon.BorderSizePixel = 0 moresoon.Position = UDim2.new(0, 0, 0.889852583, 0) moresoon.Size = UDim2.new(0, 200, 0, 22) moresoon.Font = Enum.Font.Gotham moresoon.Text = 'Probably no new functions soon' moresoon.TextColor3 = Color3.new(0, 0, 0) moresoon.TextSize = 13 moresoon.TextStrokeColor3 = Color3.new(1, 0, 0) moresoon.TextStrokeTransparency = 0 moresoon.TextWrapped = true openclose.Name = 'openclose' openclose.Parent = MilGUI openclose.BackgroundColor3 = Color3.new(0.235294, 0.235294, 0.235294) openclose.BorderColor3 = Color3.new(1, 0, 0) openclose.BorderSizePixel = 5 openclose.Position = UDim2.new(0.481023878, 0, -0.000863611698, 0) openclose.Size = UDim2.new(0, 75, 0, 25) openclose.Font = Enum.Font.SourceSans openclose.Text = 'Close' openclose.TextColor3 = Color3.new(1, 1, 1) openclose.TextScaled = true openclose.TextSize = 14 openclose.TextStrokeColor3 = Color3.new(1, 0, 0) openclose.TextStrokeTransparency = 0 openclose.TextWrapped = true -- Scripts: tpguns.MouseButton1Click:Connect(function() local d = game.workspace:GetDescendants() for index, descendant in pairs(d) do if descendant.Name 'PPsh41' then if descendant.Parent.Name 'Model' then descendant.Parent.PrimaryPart = descendant.Parent.Part descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 3.5, 215.72)) end end end for index, descendant in pairs(d) do if descendant.Name 'TrenchShotgun' then if descendant.Parent.Name 'Model' then descendant.Parent.PrimaryPart = descendant.Parent.Part descendant.Parent:SetPrimaryPartCFrame(CFrame.new(40.11, 6.5, 215.72)) end end end end) rlist.MouseButton1Click:Connect(function() local list = game.Players.LocalPlayer.PlayerGui.playerList if list.Enabled true then game.Players.LocalPlayer.PlayerGui.playerList.Enabled = false else game.Players.LocalPlayer.PlayerGui.playerList.Enabled = true end end) infjump.MouseButton1Click:Connect(function() local Player = game:GetService'Players'.LocalPlayer; local UIS = game:GetService'UserInputService'; _G.JumpHeight = 50; function Action(Object, Function) if Object ~= nil then Function(Object); end end UIS.InputBegan:connect(function(UserInput) if UserInput.UserInputType Enum.UserInputType.Keyboard and UserInput.KeyCode Enum.KeyCode.Space then Action(Player.Character.Humanoid, function(self) if self:GetState() Enum.HumanoidStateType.Jumping or self:GetState() Enum.HumanoidStateType.Freefall then Action(self.Parent.HumanoidRootPart, function(self) self.Velocity = Vector3.new(0, _G.JumpHeight, 0); end) end end) end end) end) function zigzag(X) return math.acos(math.cos(X*math.pi))/math.pi end counter = 0 open = true openclose.MouseButton1Click:Connect(function() if open true then Frame.Visible = false openclose.Text = 'Open' open = false else Frame.Visible = true openclose.Text = 'Close' open = true end end) while true do wait(0.1) tpguns.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) rlist.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) infjump.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) title.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) title.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1) moresoon.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) Frame.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1) openclose.BorderColor3 = Color3.fromHSV(zigzag(counter),1,1) openclose.TextStrokeColor3 = Color3.fromHSV(zigzag(counter),1,1) counter = counter + 0.01 end